Take-Two Interactive Software, TTWO

Competitive advantage analysis · communication-services

Corporate Default
Overall moat score
39/100
Developing

About Take-Two Interactive Software,

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, … Full TTWO analysis →

Competitive advantage assessment

Key risks

  • Elevated Debt Risk Debt serviceability is weak (score 0.32), raising refinancing risk.
  • Volatile Margins Suggest Cyclicality Margin volatility is high (stability score 0.22), suggesting cyclical exposure or competitive pressure.

The dashed ring is the peer median. Defense scores are percentile ranks against peers, so 50 is roughly the typical company in this group.

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Pricing Power

Weak
22

Where TTWO ranks in Electronic Gaming & Multimedia

Take-Two Interactive Software, ranks #17 of 26 scored companies in Electronic Gaming & Multimedia by moat score — the top 65%. The widest moat in the group is NetEase, Inc. (NTES) at 83/100.

Moat scores for companies ranked near TTWO in Electronic Gaming & Multimedia
# Company Moat score Rating
13 Sohu.com Limited SOHU 49/100 Developing
14 Playtika Holding Corp. PLTK 48/100 Developing
15 Roblox Corporation RBLX 43/100 Developing
16 Golden Matrix Group, Inc. GMGI 42/100 Developing
17 Take-Two Interactive Software, TTWO 39/100 Developing
18 Snail, Inc. SNAL 37/100 Developing
19 TruGolf Holdings, Inc. TRUG 36/100 Developing
20 Blue Hat Interactive Entertainm BHAT 31/100 Developing
21 Skillz Inc. SKLZ 29/100 Developing

See every General Corporate company ranked by moat score →

How TTWO scores on the Corporate Default defenses

Pricing Power

Score 22 · 20% of the moat score

Pricing power is the ability to raise prices without losing volume.

Cost Advantage

Score 54 · 15% of the moat score

A cost advantage means delivering the same product for structurally less — better purchasing, denser distribution, a more automated process.

Customer Stickiness

Score 56 · 15% of the moat score

Stickiness is what makes revenue repeat without being re-won every year.

Capital Efficiency

Score 33 · 18% of the moat score

Capital efficiency asks what the company earns on the money tied up in the business.

Resilience

Score 45 · 17% of the moat score

Resilience is the capacity to get through a bad year on its own terms — enough liquidity, enough interest cover, and enough cash generation to avoid a rescue financing or a forced sale.

Scale & Market Position

Score 31 · 15% of the moat score

Scale matters only when it converts into economics.

How each Corporate Default defense is measured, in full →

Understanding TTWO's moat

What is Take-Two Interactive Software, 's moat score?

Take-Two Interactive Software, (TTWO) scores 39 out of 100 on the StatsAlpha Moat Map, which rates its competitive advantage as developing. It ranks #17 of 26 scored companies in Electronic Gaming & Multimedia, the top 65%. The score is a weighted composite of 6 competitive defenses, each measured against industry peers of 25 companies in Electronic Gaming & Multimedia. Its strongest defense is Customer Stickiness (56/100) and its weakest is Pricing Power (22/100).

How does Take-Two Interactive Software, compare with other Electronic Gaming & Multimedia companies?

Take-Two Interactive Software, ranks #17 of 26 scored companies in Electronic Gaming & Multimedia by moat score. The widest moat in Electronic Gaming & Multimedia is NetEase, Inc. (NTES) at 83/100. The companies ranked closest are Golden Matrix Group, Inc. (GMGI) at 42 just above it and Snail, Inc. (SNAL) at 37 just below it.

How is the moat score calculated?

Each company is scored with an industry-specific template — Corporate Default in this case, chosen because the defenses that matter to a bank are not the ones that matter to a software company. Every defense combines several financial signals, and each signal is measured as a percentile against a peer group of 25 companies in Electronic Gaming & Multimedia. The defenses are then weighted to produce the overall score out of 100.

Why is Take-Two Interactive Software, scored with the Corporate Default template?

Most public companies sell a product or a service at a margin, so the moat question is whether that margin survives contact with competitors. The Corporate template scores the six defenses that show up in a general operating company's financial signature: whether it can hold price, produce more cheaply than rivals, keep its customers, earn a return above its cost of capital, withstand a downturn, and turn size into economics.

Which competitive defenses are measured for Take-Two Interactive Software, ?

The Corporate Default template measures 6 defenses, and TTWO scores: Pricing Power (22), Cost Advantage (54), Customer Stickiness (56), Capital Efficiency (33), Resilience (45), Scale & Market Position (31). Each is scored independently as a percentile against peers, so a company can be strong on one and weak on another — the overall score reflects how those defenses are weighted for this industry.

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